Miami, on both sides of the screen

How culture, useful creator work and a future digital city fit together.

Editorial note

GTALARP is the culture and physical-world side of this project. Cars, style, creators, local craft and places are subjects for real stories. You do not need to play roleplay to use a Miami guide or make a good short video.

The first useful loop is small: find a subject, get the right permission, make a credited feature, and give the viewer a useful next step. A place can lead to a guide; a transformation can lead to a production enquiry; a creator story can lead to a collaboration. Views alone do not establish demand for a product.

GTA6LARP is the separate community for a proposed player world. Our ambition is for relationships and stories to connect across the screen. A fictional garage could echo a real craft and a real event could continue a community story. These are proposed examples, not signed businesses or available gameplay.

Use the shoot planner to make something now. Bring a business through the partners page with a real subject, deliverable and budget. Follow the roleplay community if you want to help shape the future city. Those are separate choices, not one automatic membership.

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Spotted something wrong, or have a better example? Bring it to the discussion with this note attached.